Holy Light
Holy Light is a D&D 3.5 spell (Conjuration (Healing)) from MMM. On class lists for Argent Dawn Templar (Level 4). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will half (harmless); see text; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless); see text
- Spell Resistance
- Yes (harmless); see text
You call a beam of Holy Light from the heavens, healing the wounds of a distant ally. The affected creature recovers 3d8 points of damage, +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.