Heat Drain

Spell Compendium (Sc)Updated Supplementals (3.5)

Heat Drain is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Cleric (Level 8), Cleric Variant (Level 8), Cloistered Cleric (Level 8). Range or area: 20 ft.; Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, DF
Range
20 ft.
Area
20 ft. radius burst centered on the caster
Effect
1d6/CL max 20d6 cold dmg, gain 2 temp HP/creature hurt last 1min/CL.
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

The heat in the room seems to rush toward you, leaving everyone around you in bone-chilling pain while you feel amazingly refreshed and alive.

You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures take 1d6 points of cold damage per caster level (maximum 20d6). For every living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for up to 1 minute per level.