Heat Drain
Heat Drain is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Cleric (Level 8), Cleric Variant (Level 8), Cloistered Cleric (Level 8). Range or area: 20 ft.; Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 20 ft.
- Area
- 20 ft. radius burst centered on the caster
- Effect
- 1d6/CL max 20d6 cold dmg, gain 2 temp HP/creature hurt last 1min/CL.
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
The heat in the room seems to rush toward you, leaving everyone around you in bone-chilling pain while you feel amazingly refreshed and alive.
You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you. All affected living creatures take 1d6 points of cold damage per caster level (maximum 20d6). For every living creature that takes damage from this spell, you gain 2 temporary hit points. The temporary hit points last for up to 1 minute per level.