Healing Sting

Spell Compendium (Sc)Updated Supplementals (3.5)

Healing Sting is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2). Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
The caster and one living creature
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes

Your palms tingle as you smash the dead wasps between your hands. The tingling intensifies as you strike the opposing warrior, pulling his vitality into yourself.

Focusing the power of negative energy, you deal 1d12 points of damage +1 per caster level (maximum 1d12+10) to a living creature and gain an equal amount of hit points if you make a successful melee touch attack. A healing sting cannot give you more hit points than your full normal total. Excess hit points are lost.

Material Component: Five dried wasp bodies.