Halo of Sand
Halo of Sand is a D&D 3.5 spell (Abjuration) from Sa. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Personal
- Target
- The caster
- Duration
- 10 minutes/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Halo of sand creates a thin band of sand that swirls and twists around your body, helping to deflect incoming attacks.
The sand does not make it difficult for others to see you, but it grants a +1 deflection bonus to AC.
This deflection bonus increases by 1 for every three caster levels above 3rd, to a maximum of +4 at caster level 12th.