Grace

Spell Compendium (Sc)Updated Supplementals (3.5)

Grace is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Bard (Level 2), Divine Bard (Level 2), Prestige Bard (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

With a single word, you call upon the might and grace of your deity, bathing your body with divine energy. Your body glows with silvery light and you feel quick and light on your feet.

You create a silvery glow around your body that provides illumination to a radius of 60 feet. You gain a —20 circumstance penalty on Hide checks made while under the effect of this spell.

For the duration of the spell, you gain a +2 sacred bonus to Dexterity, and your base land speed increases by 10 feet.

Your touch attacks and any melee weapons you wield become infused with this power as well. They are treated as good-aligned weapons for the purpose of overcoming damage reduction.