Fortunate Fate
Fortunate Fate is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Cleric (Level 7), Cleric Variant (Level 7), Cloistered Cleric (Level 7). Range or area: Touch; Saving throw: None (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 minute.
- School
- Conjuration (Healing)
- Casting Time
- 1 minute
- Components
- V, S
- Range
- Touch
- Target
- One living creature
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- None (harmless)
- Spell Resistance
- Yes (harmless)
A golden aura spreads out from your fingertips, suffusing your ally with a golden glow that brightens, then fades into her skin.
You surround the subject with an aura that immediately heals the creature if it is subjected to an effect that would kill it (reduce its hit points to -10 or below). When this event occurs, the fortunate fate spell intervenes by immediately triggering a heal spell upon the target. If the effect is one that causes harm in a way that a heal spell can repair (disease, hit point damage, ability damage, or poison), the target does not actually die, saved by the heal. If the effect is one that heal cannot countermand (such as ability drain, old age, negative levels, disintegration, ability drain, or death effects), the fortunate fate spell cannot prevent the creature’s death.