Fortunate Fate

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Fortunate Fate is a D&D 3.5 spell (Conjuration (Healing)) from Mag. On class lists for Cleric (Level 7), Cleric Variant (Level 7), Cloistered Cleric (Level 7). Range or area: Touch; Saving throw: None (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 minute.

School
Conjuration (Healing)
Casting Time
1 minute
Components
V, S
Range
Touch
Target
One creature
Duration
10 minutes/level or until discharged
Saving Throw
None (harmless)
Spell Resistance
Yes (harmless)

You surround the subject with an aura that immediately heals her if she suffers an attack that would kill her (reduce her hit points to -10 or below).
When this event occurs, the fortunate fate spell intervenes by immediately triggering a heal spell upon the target.
If the attack is one that causes harm in a way that a heal spell can repair (disease, hit point damage, temporary ability damage, or poison), the target does not actually die, saved by the heal.
If the attack is one that heal cannot countermand (such as ability drain, old age, negative levels, disintegration, ability drain, or death effects), the fortunate fate spell cannot prevent her death.
If this spell is cast upon an undead creature, it uses a harm spell instead of heal.