Footsteps of the Divine
Footsteps of the Divine is a D&D 3.5 spell (Transmutation) from CC. On class lists for Cleric (Level 3), Cleric Variant (Level 3), Cloistered Cleric (Level 3). Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Your body twists and reshapes itself, allowing you brief freedom from the confines of a wholly humanoid shape.
Upon casting this spell, you briefly acquire a new movement mode and speed, as given on the table below.
Unlike most deity-variable spells, footsteps of the divine does not limit you to the option offered by your own deity; you are free to choose any option presented on the table.
If you choose an option offered by a deity other than your own, however, the spell duration is halved.
You can choose only one option per casting.
| Deity | Movement | Mode Speed |
|---|---|---|
| Bahamut | Fly | 60 ft. (poor) |
| Boccob | Fly | 40 ft. (perfect) |
| Corellon Larethian | — | +40 ft. |
| Ehlonna | Climb | 30 ft. |
| Erythnul | — | +40 ft. |
| Fharlanghn | — | +50 ft. |
| Garl Glittergold | Burrow | 20 ft. |
| Gruumsh | Burrow | 20 ft. |
| Heironeous | — | +40 ft. |
| Hextor | — | +40 ft. |
| Kord | Climb | 30 ft. |
| Kurtulmak | Burrow | 20 ft. |
| Lolth | Climb | 30 ft. |
| Moradin | Burrow | 20 ft. |
| Nerull | Fly | 50 ft. (average) |
| Obad-Hai | — | +40 ft. |
| Olidammara | Climb | 30 ft. |
| Pelor | Fly | 50 ft. (average) |
| St. Cuthbert | — | +40 ft. |
| Tiamat | Fly | 60 ft. (poor) |
| Vecna | Fly | 40 ft. (perfect) |
| Wee Jas | Burrow | 20 ft. |
| Yondalla | Climb | 30 ft. |
Your assumption of a new movement mode, if any, imposes certain physical changes on you.
For instance, if footsteps of the divine grants you flight, you grow wings; if it grants you a burrow speed, you grow heavy digging claws; and so forth.
A "—" entry indicates that you gain no new movement type, but your base speed increases by the amount indicated.
At any point before the duration expires, you can choose to employ a burst of truly inhuman speed.
You can discharge the spell to add +10 feet to your speed per remaining round of the spell’s duration. However, this effect lasts until the end of your turn."