Flash-freeze
Flash-freeze is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- Ice and snow in the targeted area
- Area
- 10 ft. sq./caster level
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- No
All earth, stone, and water in the spell’s area is drained of heat.
Earth, mud, and stone become everfrost and water freezes.
You affect a 10-foot-square area to a depth of 1 foot.
Magical, enchanted, dressed, or worked stone cannot be affected.
Earth, stone, or water creatures are not affected.
This spell can be used to create small icebergs in large bodies of water.
These icebergs float, but are extremely slippery and unstable, requiring a DC 15 Balance check per round to stay on the iceberg.
Icebergs may be propelled through the water by the current, paddling, or other means.