Flash-freeze

Frostburn (Fr)Updated Supplementals (3.5)

Flash-freeze is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
Ice and snow in the targeted area
Area
10 ft. sq./caster level
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

All earth, stone, and water in the spell’s area is drained of heat.
Earth, mud, and stone become everfrost and water freezes.
You affect a 10-foot-square area to a depth of 1 foot.
Magical, enchanted, dressed, or worked stone cannot be affected.
Earth, stone, or water creatures are not affected.
This spell can be used to create small icebergs in large bodies of water.
These icebergs float, but are extremely slippery and unstable, requiring a DC 15 Balance check per round to stay on the iceberg.
Icebergs may be propelled through the water by the current, paddling, or other means.