Flame of Faith

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Updated Supplementals (3.0)

Flame of Faith is a D&D 3.5 spell (Evocation) from DF. On class lists for Cleric (Level 3), Cleric Variant (Level 3), Cloistered Cleric (Level 3). Range or area: Touch; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One non-magical weapon
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

You can temporarily turn any single normal or masterwork melee weapon into a magical, flaming one. For the duration of the spell, the weapon acts as a +1 flaming burst weapon that deals an additional +1d6 points of fire damage. On a critical hit, the weapon deals +1d10 points of bonus fire damage if the weapon’s critical multiplier is x2, +2d10 points if the weapon’s multiplier is x3, and +3d10 points if the multiplier is x4. This spell effect does not stack with a weapon’s enhancement bonus or with a flaming or flaming burst weapon bonus.

Material Focus: A lump of phosphorus, touched to the target weapon.