Evergreen
Evergreen is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 hour/level and instantaneous (see text); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- Ice and snow in the targeted area
- Area
- 10 ft. radius
- Duration
- 1 hour/level and instantaneous (see text)
- Saving Throw
- None
- Spell Resistance
- No
You imbue a 10-foot-radius area of plant life with magical heat, instantly healing 1d8 points of damage +1 point per caster level (maximum +10), and granting immunity to cold for the duration of the spell.
Evergreen affects natural plants as well as creatures with the plant subtype.