Erupt

Serpent Kingdoms (SK)Updated Forgotten Realms (3.5)

Erupt is a D&D 3.5 spell (Transmutation) from SK. On class lists for Cleric (Level 9), Cleric Variant (Level 9), Cloistered Cleric (Level 9). Range or area: Touch; Saving throw: Fortitude half; Duration: Instantaneous; Casting time: 1 minute.

School
Transmutation
Casting Time
1 minute
Components
V, S, DF
Range
Touch
Area
100 ft./caster level radius burst
Effect
10 fire dmg/CL + catch fire + heat metal, save half dmg no heat metal, dmg structures.
Duration
Instantaneous
Saving Throw
Fortitude half
Spell Resistance
Yes

You draw molten lava up through the ground.
Every creature within the area that fails a Fortitude saving throw takes 10 points of fire damage per caster level and catches on fire (see Catching on Fire, page 303 of the Dungeon Master’s Guide).
Furthermore, anyone wearing metal armor who fails the saving throw is also affected as though by a heat metal spell.
A successful saving throw negates the heat metal effect and halves the damage.
Structures and unattended objects automatically take full damage (no save).
Erupt leaves its entire area a blackened ruin incapable of supporting plant or animal life for a full year.