Embrace the Wild

Spell Compendium (Sc)Updated Supplementals (3.5)

Embrace the Wild is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Ranger (Level 1), Consecrated Harrier (Level 1), Planar Ranger (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 Minutes/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V
Range
Personal
Target
The caster
Duration
10 Minutes/level (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

While picturing a certain kind of animal in your mind, you cry out in imitation of its most common call. Immediately thereafter, you perceive your surroundings as the animal you imagined would.

Upon casting the spell, you gain the senses of animal creatures. You gain low-light vision and either blindsense out to 30 feet or scent (your choice). You also gain a +2 bonus on Listen and Spot checks.