Dust to Dust

Races of the Wild (RW)Updated Supplementals (3.5)

Dust to Dust is a D&D 3.5 spell (Transmutation) from RW. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
Instantaneous
Saving Throw
Fortitude partial (see text)
Spell Resistance
Yes

A golden ray springs from your pointing finger.
You must make a successful ranged touch attack to hit your intended target.
A corpse or undead creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 10d8).
Any Large or smaller creature reduced to 0 or fewer hit points by this spell is disintegrated, leaving behind only a trace of fine dust.
The ray has no effect on objects that are not corpses; thus, the creature’s equipment is unaffected.
A creature that makes a successful Fortitude takes half damage.