Drown
Drown is a D&D 3.5 spell (Conjuration (Creation)) from Sc. On class lists for Druid (Level 6), Druid Variant (Level 6), Druidic Avenger (Level 6). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
You speak the words and make the sign of the wave. Your foe sputters, water gushing from his mouth, them collapses.
You create water in the lungs of the subject, causing it to begin drowning (DMG 304) as if it had failed to continue holding its breath. The subject’s hit points immediately drop to 0, and it falls unconscious. In the next round, it loses another hitpoint (bringing its hit points to -1) and is dying. In the following round, it dies.
Coughing and other attempts by the subject to physically expel the water from its lungs are useless. However, another creature can stabilize the subject by making a DC 15 Heal check on the creature before it dies.
Undead, constructs, creatures that do not need to breathe, and creatures that can breathe water are unaffected by this spell.