Drown

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Drown is a D&D 3.5 spell (Conjuration (Creation)) from Mag. On class lists for Druid (Level 6), Druid Variant (Level 6), Druidic Avenger (Level 6). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

You create water in the lungs of the subject, which begins to drown.
The subject immediately falls unconscious, dropping to 0 hp.
In the following round, it drops to -1 hit points and is dying.
In the following round, it dies.
(For details, see The Drowning Rule, page 85 of the DUNGEON MASTER‘s Guide).
Coughing and other attempts by the victim to physically expel the water are useless.
However, any time before death it can be stabilized with a Heal check (DC 15).
Undead, constructs, creatures who do not need to breathe, and creatures who can breathe water are unaffected by this spell.