Divine Storm

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Updated Supplementals (3.0)

Divine Storm is a D&D 3.5 spell (Evocation) from DF. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates (see text); Duration: Concentration; Casting time: 1 full round.

School
Evocation
Casting Time
1 full round
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Area
30 ft. radius
Effect
Whirling disk of weapons, up to 30 ft. radius
Duration
Concentration
Saving Throw
Reflex negates (see text)
Spell Resistance
Yes

You create a spinning disk of weapons, of the type favored by your deity. These weapons whirl around a central point, creating an immobile circular barrier. Any creature passing through the divine storm takes 1d6 points of damage, plus an additional 2 points per caster level (maximum +20). You choose the plane of rotation of the weapons: horizontal, vertical, or slanted.

Creatures within the divine storm when it is invoked can dodge out of the way and take no damage if they make a successful Reflex save. Once the divine storm is in place, any creature entering or passing through the disk automatically takes damage.

A divine storm serves as one-half cover (+4 AC) for anyone beyond it.

Divine Focus: A tiny replica of the deity’s weapon on a silver chain.