Divine Storm
Divine Storm is a D&D 3.5 spell (Evocation) from DF. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates (see text); Duration: Concentration; Casting time: 1 full round.
- School
- Evocation
- Casting Time
- 1 full round
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- 30 ft. radius
- Effect
- Whirling disk of weapons, up to 30 ft. radius
- Duration
- Concentration
- Saving Throw
- Reflex negates (see text)
- Spell Resistance
- Yes
You create a spinning disk of weapons, of the type favored by your deity. These weapons whirl around a central point, creating an immobile circular barrier. Any creature passing through the divine storm takes 1d6 points of damage, plus an additional 2 points per caster level (maximum +20). You choose the plane of rotation of the weapons: horizontal, vertical, or slanted.
Creatures within the divine storm when it is invoked can dodge out of the way and take no damage if they make a successful Reflex save. Once the divine storm is in place, any creature entering or passing through the disk automatically takes damage.
A divine storm serves as one-half cover (+4 AC) for anyone beyond it.
Divine Focus: A tiny replica of the deity’s weapon on a silver chain.