Divine Retribution

Dragonlance Campaign Setting (DCS)Updated Dragonlance (3.5)

Divine Retribution is a D&D 3.5 spell (Abjuration) from DCS. On class lists for Cleric (Level 9), Cleric Variant (Level 9), Cloistered Cleric (Level 9). Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level; Casting time: 1 action.

School
Abjuration
Casting Time
1 action
Components
V, S, DF
Range
Personal
Target
The caster
Duration
10 minutes/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You select a single form of attack (acid, cold, electricity, fire, or force) when you cast this spell. For the duration of the spell, any attack based upon that element that strikes the caster is absorbed and instantly reflected upon the originator of the attack. Effect, area, and touch range spells, spell-like abilities, and supernatural abilities that use the named form of energy are all equally affected. When it is reflected, the effect is altered, becoming either Sacred or Profane (depending upon the alignment of the cleric’s deity), thus a creature that may normally be immune to its own attacks may now be vulnerable instead. This Sacred/Profane attack is equally effective, egardless of the actually alignment of the originator.

For example, a cleric of Sargonnas casts divine retribution upon herself, selecting fire to be protected against, knowing she is to face a red dragon. When the red dragon uses his fire breath, the divine retribution absorbs the damage and returns it upon the dragon as a Profane attack, though it resembles the same fiery breath and the dragon’s chaotic evil alignment. The creature is still allowed spell resistance and a saving throw against its own attack.