Divine Agility

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Updated Supplementals (3.0)

Divine Agility is a D&D 3.5 spell (Transmutation) from DF. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
No

Calling on the divine power of your patron, you imbue a living creature with agility and skill in combat. You confer the base Reflex save bonus of a rogue of your total character level, an enhancement bonus to Dexterity sufficient to raise the target creature’s Dexterity score to 18 (if it is not already 18 or higher), and the Spring Attack feat on the target creature for the duration of the spell.