Detect Crossroads
Detect Crossroads is a D&D 3.5 spell (Divination) from Mag. On class lists for Bard (Level 0), Druid (Level 0), Bard Variant (Level 0), and others. Range or area: 60 ft. or 1 mile (see text); Saving throw: None; Duration: Concentration, up to 10 minutes/level (D); Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 60 ft. or 1 mile (see text)
- Area
- Quarter circle emanating from the caster to the extreme of the range
- Duration
- Concentration, up to 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- No
You can see fey crossroads within 60 feet, if your visibility isn’t blocked.
A crossroads appears to you as a blue-hued, x-shaped shadow upon the ground.
You recognize the crossroads for what it is, and won’t be fooled by a false or illusory one.
Detect crossroads gives you no information on where the backroad leads.
If the nearest crossroads is less than a mile away, but blocked visually from you either by distance or barriers, you can still sense its general direction.
Each round, you can turn to detect in a new direction.
See the previous chapter for more on crossroads.