Dehydrate

Spell Compendium (Sc)Updated Supplementals (3.5)

Dehydrate is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Target
One living creature
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

With a squeezing gesture, you indicate your target and see sweat pour off it.

You afflict the target with a horrible, desiccating curse that deals 1d6 points of constitution damage, plus 1 additional point of Constitution damage per three caster levels, to a maximum of 1d6+5 at 15th level. Oozes, plants and creatures with the aquatic subtype are more susceptible to this spell than other targets. Such creatures take 1d8 points of Constitution damage, plus 1 additional point of Constitution damage per three caster levels, to a maximum of 1d8+5 at 15th level.