Dawn
Dawn is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: Personal; Saving throw: Fortitude negates (harmless); Duration: Instantaneous; Casting time: 1 swift action.
- School
- Abjuration
- Casting Time
- 1 swift action
- Components
- V
- Range
- Personal
- Target
- All creatures within 15 ft. of the caster
- Area
- 15 ft. radius burst centered on the caster
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
With a cry similar to a rooster’s you cast the spell. For a moment you feel as if you had just awakened from a confortable nap, but as the feeling fades, those around you begin to stir.
All sleeping creatures in the affected area awaken. Those who are unconscious because of nonlethal damage wake up and are staggered. This spell does not affect dying creatures.