Dawn

Spell Compendium (Sc)Updated Supplementals (3.5)

Dawn is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: Personal; Saving throw: Fortitude negates (harmless); Duration: Instantaneous; Casting time: 1 swift action.

School
Abjuration
Casting Time
1 swift action
Components
V
Range
Personal
Target
All creatures within 15 ft. of the caster
Area
15 ft. radius burst centered on the caster
Duration
Instantaneous
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (harmless)

With a cry similar to a rooster’s you cast the spell. For a moment you feel as if you had just awakened from a confortable nap, but as the feeling fades, those around you begin to stir.

All sleeping creatures in the affected area awaken. Those who are unconscious because of nonlethal damage wake up and are staggered. This spell does not affect dying creatures.