Dawn

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Dawn is a D&D 3.5 spell (Abjuration) from MW. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: 15 ft.; Saving throw: Fortitude negates (harmless); Duration: Instantaneous; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V
Range
15 ft.
Target
All creatures within 15 ft. of the caster
Area
15 ft. radius burst centered on the caster
Duration
Instantaneous
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes

All sleeping creatures in the area awaken.
Those who are unconscious because of subdual damage wake up and become staggered (see Subdual Damage in Chapter 8 of the Player’s Handbook).
This spell does not affect dying creatures.