Creaking Cacophony

Spell Compendium (Sc)Updated Supplementals (3.5)

Creaking Cacophony is a D&D 3.5 spell (Illusion (Figment)) from Sc. On class lists for Bard (Level 3), Druid (Level 3), Bard Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Illusion (Figment)
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Area
40 ft. radius spread
Duration
1 round/level
Saving Throw
None
Spell Resistance
Yes

Noise swells into a cacophonous din, as if hundreds of intertwined trees and branches were rubbing together in a chaotic medley of groans and creaks.

The sound from this spell is as loud as a pitched battle and is audible far beyond the spell’s area. Outside the spell’s area, the sound is merely loud. Inside the spell’s area, the sound is overwhelming. All creatures within the spell’s area take a -4 penalty on Listen checks. Spellcasters are distracted and must make a Concentration check to cast any spell (DC equals this spell’s DC+ the level of the spell being cast).

A creaking cacophony spell enhances and focuses sonic energy. Creatures in the area that do no have immunity to sonic damage gain vulnerability to sonic damage.