Crawling Darkness
Crawling Darkness is a D&D 3.5 spell (Conjuration (Creation)) from SS. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level (D); Casting time: 1 full round.
- School
- Conjuration (Creation)
- Casting Time
- 1 full round
- Components
- V, S, DF
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You bring into being a shroud of dark, writhing tentacles around your body.
The tentacles do not interfere with your movement or spellcasting, but they provide you one-half concealment (20% miss chance) and totally hide your features.
You get a +4 competence bonus on grapple checks, Climb checks, and Escape Artist checks.
Crawling darkness automatically protects you with a feather fall effect if you ever fall more than 3 feet and allows you to use water walk at will.