Crabwalk

Spell Compendium (Sc)Updated Supplementals (3.5)

Crabwalk is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Bard (Level 1), Druid (Level 1), Ranger (Level 1), and others. Range or area: Touch; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No

The creature you touch now moves much faster, scuttling about with disconcerting ease.

When the subject of this spell charges, it gains a +4 bonus on its attack roll and takes no penalty to Armor Class. This benefit replaces the normal +2 bonus on attack rolls and -2 penalty to AC that a charge attack normally confers. If the creature is capable of multiple attacks after a charge, such as a lion with the pounce ability, the bonus applies only to the first attack.

Material Component: A crab’s leg.