Crabwalk
Crabwalk is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Bard (Level 1), Druid (Level 1), Ranger (Level 1), and others. Range or area: Touch; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
The creature you touch now moves much faster, scuttling about with disconcerting ease.
When the subject of this spell charges, it gains a +4 bonus on its attack roll and takes no penalty to Armor Class. This benefit replaces the normal +2 bonus on attack rolls and -2 penalty to AC that a charge attack normally confers. If the creature is capable of multiple attacks after a charge, such as a lion with the pounce ability, the bonus applies only to the first attack.
Material Component: A crab’s leg.