Confound
Confound is a D&D 3.5 spell (Enchantment (Compulsion)) from CC. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Enchantment (Compulsion)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- 1 round/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
Your opponent’s eyes try to follow your gestures while you cast, and they fail to refocus when you finish.
You render the target unable to follow your movements effectively. The subject takes a -2 penalty on attack rolls made against you, and you gain a +2 circumstance bonus on attack rolls made against it. If you worship a deity that provides access to the Trickery domain — even if you did not choose that domain — these modifiers rise to -3 and +3, respectively. Furthermore, the subject cannot make attacks of opportunity against you.
If you successfully cast this spell on the same subject in each of 2 consecutive rounds, these beneficial effects extend to your allies as well.