Cloudwalkers

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Cloudwalkers is a D&D 3.5 spell (Transmutation) from MW. On class lists for Druid (Level 7), Druid Variant (Level 7), Druidic Avenger (Level 7). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates (harmless); Duration: 1 hour/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/caster level within 30 ft. of each other
Effect
Fly 60ft (perfect) outdoor only, if target land spell end.
Duration
1 hour/level (D)
Saving Throw
Reflex negates (harmless)
Spell Resistance
Yes (harmless)

You create gaseous pads of cloudstuff on the subjects’ feet, allowing them to walk on the clouds.
These pads allow each subject to move straight up or down at a speed of up to 30 feet or laterally with a fly speed of 60 feet (perfect), as desired.
(Lateral movement is possible only for a subject who is already at least 90 feet off the ground).
To touch the earth again, a subject must use a standard action to shake off the cloudstuff, which ends the spell for that creature.
You may dismiss the spell, but only for all subjects at once—an act that can have significant consequences for subjects already in the air.