Close Wounds
Close Wounds is a D&D 3.5 spell (Conjuration (Healing)) from MH. On class lists for Cleric (Level 3), Healer (Level 3), Cleric Variant (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will half (harmless) (see text); Duration: Instantaneous; Casting time: 1 swift action.
- School
- Conjuration (Healing)
- Casting Time
- 1 swift action
- Components
- V
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless) (see text)
- Spell Resistance
- Yes (harmless)
This spell cures 2d4 points of damage.
You can cast this spell with an instant utterance.
You may even cast this spell when it isn’t your turn.
If you cast this spell immediately after the subject takes damage, it effectively prevents the damage.
It would keep alive someone who had just dropped to -10 hit points, for example, leaving the character at negative hit points but stable.
Used against an undead creature, close wounds deals damage
instead of curing the creature (which takes half damage if it makes a Will saving throw).