Celestial Blood
Celestial Blood is a D&D 3.5 spell (Abjuration) from BE. On class lists for Apostle of Peace (Level 6), Cleric (Level 6), Cleric Variant (Level 6), and others. Range or area: Touch; Saving throw: None; Duration: 1 minute/level; Casting time: 1 full round.
- School
- Abjuration
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Touch
- Target
- One non-evil creature
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
You channel holy power to grant the subject some of the protection enjoyed by celestial creatures. The subject gains resistance 10 to acid, cold, and electricity, a +4 bonus on saving throws against poison, and damage reduction 10/evil.
Material Component: A vial of holy water, with which you anoint the subject’s head.