Brilliant Aura

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Brilliant Aura is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Druid (Level 7), Druid Variant (Level 7), Druidic Avenger (Level 7). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One person/2 caster levels within 30 ft. of each other
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You limn your allies in a glowing nimbus, transforming their attacks into brilliant energy.
All persons affected by this aura give off light as a torch (20-foot radius).
Their weapon attacks (melee or ranged) function as if their weapons were brilliant energy weapons: They ignore nonliving matter and armor, and enhancement AC bonuses do not count against them.
The attacks cannot harm undead, constructs, or objects.
In addition, all attacks gain an enhancement bonus on damage equal to one-half the caster’s level (maximum +10).