Branch to Branch
Branch to Branch is a D&D 3.5 spell (Transmutation) from CAd. On class lists for Ranger (Level 1), Consecrated Harrier (Level 1), Planar Ranger (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 10 minutes/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You gain a +10 competence bonus on Climb checks made in trees. As long as you remain at least 10 feet above the ground, you can brachiate (swing via branches and vines) in medium or dense forest, but not in sparse forest. When you brachiate, you gain a 10-foot enhancement bonus to your land speed and ignore the hampered movement penalties for undergrowth and other terrain features. You can charge while brachiating, but you can’t run. Naturally, some local conditions such as areas of sparse forest, clearings, wide rivers, or other breaks in the forest canopy might force you to return to the ground.