Black Sand

Sandstorm (Sa)Updated Supplementals (3.5)

Black Sand is a D&D 3.5 spell (Necromancy) from Sa. On class lists for Cleric (Level 3), Cleric Variant (Level 3), Cloistered Cleric (Level 3). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex negates (see text); Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Area
20 ft. radius spread
Duration
1 minute/level
Saving Throw
Reflex negates (see text)
Spell Resistance
Yes

This spell creates an area of black sand (see page 20), infused with shadowstuff and negative energy.
A region of black sand literally swallows light, emitting magical darkness rising to a height of 20 feet over the surface.
Creatures that come in contact with the sand take 1d4 points of damage per round from negative energy (no save).
Those reduced to 0 hit points crumble into black sand themselves.
Creatures can make Reflex saves to avoid being caught in the area upon which the spell is first cast.
Only the surface of the sand is affected by the spell, so creatures burrowing beneath an area of black sand are unaffected unless they break its surface.
Creatures that do so immediately take damage from the spell.
Black sand can be made permanent with a permanency spell.