Binding Winds
Binding Winds is a D&D 3.5 spell (Evocation) from Mag. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex negates; Duration: Concentration; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Effect
- Can't move, no V spell, concentration check (spell DC + spell lvl), ranged attack -2.
- Duration
- Concentration
- Saving Throw
- Reflex negates
- Spell Resistance
- Yes
You create a flurry of air to encircle and hold your target.
The binding winds do not move.
They become a physical barrier surrounding the subject.
The target may act normally, except that she cannot move from her current location.
The winds carry her voice away, so she can speak but will not be heard, and she cannot hear anything but the roar of the winds.
Furthermore, no sonic or language-dependent spells or effects may be cast into or out of the binding winds (though spells cast by the caster upon himself function normally).
Ranged attacks made into or out of the binding winds suffer a -2 penalty.
Binding winds hold flying creatures in midair.