Bind to Hell

Fiendish Codex II: Tyrants of the Nine Hells (FCII)Updated Supplementals (3.5)

Bind to Hell is a D&D 3.5 spell (Conjuration (Teleportation)) from FCII. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Touch; Saving throw: None; Duration: 1 day/level; Casting time: 1 hour.

School
Conjuration (Teleportation)
Casting Time
1 hour
Components
V, S
Range
Touch
Target
One weapon
Duration
1 day/level
Saving Throw
None
Spell Resistance
No

The targeted weapon shudders and momentarily emits a moaning chorus, like that of damned souls.
This spell places an infernal blessing on the touched weapon for the specified duration.
Upon casting the spell, you must name or describe a specific creature.
If that creature is subsequently reduced to —10 or fewer hit points by a blow from the target weapon before the spell’s duration expires, its soul is whisked immediately to the Hall of the Vanquished in Stygia, where it remains forever, or until rescued.
A weapon can gain the effect of only one bind to Hell spell at a time.
The soul manifests as a frozen version of its mortal self.
With the utterance of a trigger word chosen by you upon casting, it can be temporarily imbued with motion and the use of its faculties.
A subsequent utterance of the trigger word freezes the soul again.
While the soul is in the Hall of the Vanquished, life-restoring spells and effects, such as raise dead, reincarnation,
and resurrection, cannot be used to revive the creature.
If the soul form of a nonoutsider is removed from the hall, it transmigrates immediately to its proper afterlife, after which life-restoring effects again become possible.
Special:Only divine casters who worship Levistus can cast this spell.
It has no effect for any other caster.