Beget Bogun
Beget Bogun is a D&D 3.5 spell (Conjuration (Creation)) from CD. On class lists for Druid (Level 1), Druid Variant (Level 1), Druidic Avenger (Level 1). Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M, XP
- Range
- Touch
- Effect
- Tiny construct
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- No
Beget bogun allows you to infuse living magic into a small mannequin that you have created from vegetable matter. This is the final spell in the process of creating a bogun. See the bogun’s description for further details.
Material Component: The mannequin from which the bogun is created.
XP Cost: 25 XP.
Bogun
Tiny Construct
Hit Dice: 2d10 (11 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 50 ft. (good)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/-5
Attack: Nettles +1 melee (1d4-2 plus poison)
Full Attack: Nettles +1 melee (1d4-2 plus poison)
Space/Reach: 2-1/2 ft./0 ft.
Special Attack: Poison
Special Quality: Construct traits
Saves: Fort +0, Ref +3, Will +1
Abilities: Str 7, Dex 16, Con—, Int 8, Wis 13, Cha 10
Skills: Hide +10, Move Silently +9
Feat: Diplomacy check (DC 11) to convince the creature to cooperate. Success means the bogun performs the task as requested; failure indicates that it either does exactly the opposite or refuses to do anything at all for 24 hours (DM’s option as to which).
A bogun cannot speak, but the process of creating one links it telepathically with its creator. It knows what its creator knows and can convey to him or her everything it sees and hears, up to a range of 500 yards. A bogun never travels beyond this range willingly, though it can be removed forcibly. In that case, it does everything in its power to regain contact with its creator. An attack that destroys a bogun also deals its creator 2d10 points of damage. If the creator is slain, the bogun also dies, and its body collapses into a heap of rotting vegetation.
A bogun looks like a vaguely humanoid mound of compost. The creator determines its precise features, but the typical bogun stands about 18 inches tall and has a wingspan of about 2 feet. Its skin is covered with nettles and branches.
Combat: A bogun attacks by brushing against opponents with harsh nettles that deliver an irritating poison.
Poison (Ex): Nettles, Fort save (DC 11); initial and secondary damage 1d6 temporary Dex. The creator of a bogun is immune to its poison.
Construct Traits: A bogun has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. Darkvision 60 ft. and low-light vision.
Construction: Unlike a homunculus, a bogun is created from natural materials available in any forest. Thus, there is no gold piece cost for its creation. All materials used become permanent parts of the bogun.
The creator must be at least 7th level and possess the wood shape, and beget bogun. These spells can come from outside sources, such as scrolls, rather than being prepared, if the creator prefers.