Beastland Ferocity
Beastland Ferocity is a D&D 3.5 spell (Enchantment (Compulsion)) from Sc. On class lists for Bard (Level 1), Druid (Level 1), Bard Variant (Level 1), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Enchantment (Compulsion)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
You cast the spell and lay your hand upon your ally, and beneath your glowing fingers, give him a mixed gift—the ability to fight on, but at the cost of not knowing when to stop.
The subject becomes such a tenacious combatant that it continues to fight without penalty even while disabled or dying. While between —1 and —9 hit points, the creature gains a +4 enhancement bonus to Strength. If the creature is reduced to —10 hit points, it dies normally.