Battletide

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Battletide is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None and Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
The caster and up to one creature/caster level within 30 ft. of each other
Duration
1 round/level
Saving Throw
None and Will negates
Spell Resistance
Yes

You steal energy from others.
Targets other than you suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls.
As long as at least one enemy is affected by the spell, you get one extra partial action each round.
If all the affected enemies free themselves from the spell (by death, entering an antimagic field, receiving a successful dispel magic, and so on), the spell ends.