Battletide
Battletide is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None and Will negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- The caster and up to one creature/caster level within 30 ft. of each other
- Duration
- 1 round/level
- Saving Throw
- None and Will negates
- Spell Resistance
- Yes
You steal energy from others.
Targets other than you suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls.
As long as at least one enemy is affected by the spell, you get one extra partial action each round.
If all the affected enemies free themselves from the spell (by death, entering an antimagic field, receiving a successful dispel magic, and so on), the spell ends.