Battletide
Battletide is a D&D 3.5 spell (Transmutation) from LD. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None and Will negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- The caster and up to one creature/caster level within 30 ft. of each other
- Duration
- 1 round/level
- Saving Throw
- None and Will negates
- Spell Resistance
- Yes
The caster steals energy from others, slowing them and speeding him or her.
Targets other than the caster suffer a -2 circumstance penalty on saving throws, attack rolls, and damage rolls.
As long as at least 1 enemy is affected by the spell, the caster gets one extra partial action each round.
If all the affected enemies free themselves from the spell (by death, entering an antimagic field, receiving a successful dispel magic, and so on), the spell ends.
This spell originally appeared in Magic of Faerûn.