Awaken, Mass
Awaken, Mass is a D&D 3.5 spell (Transmutation) from CD. On class lists for Druid (Level 8), Druid Variant (Level 8), Druidic Avenger (Level 8). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Instantaneous; Casting time: 1 day.
- School
- Transmutation
- Casting Time
- 1 day
- Components
- V, S, F, XP
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One animal or tree/3 caster levels within 30 ft. of each other
- Duration
- Instantaneous
- Saving Throw
- See text
- Spell Resistance
- Yes
You awaken one or more trees or animals to humanlike sentience. All awakened creatures must be of the same kind. To succeed, you must make a successful Will save (DC 10 + the HD of the highest-HD target, or the HD the highest target tree has once awakened, whichever is greater). Failure indicates that the spell fails for all targets.
The awakened animal or tree is friendly toward you. You have no special empathy or connection with it, but it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened tree has characteristics as if it were an animated object (see the Monster Manual), except that its Intelligence, Wisdom, and Charisma scores are all 3d6. Awakened plants gain the ability to move their limbs, roots, vines, creepers, and so forth, and they have senses similar to a human’s. An awakened animal has 3d6 Intelligence, a +1d3 bonus to Charisma, and +2 HD.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
XP Cost: 250 XP per creature awakened.