Animate Water

Spell Compendium (Sc)Updated Supplementals (3.5)

Animate Water is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 1), Druid Variant (Level 1), Druidic Avenger (Level 1). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Concentration, up to 1 round/level (D); Casting time: 1 full round.

School
Transmutation
Casting Time
1 full round
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
Cube of water up to 5 ft. on a side
Duration
Concentration, up to 1 round/level (D)
Saving Throw
None
Spell Resistance
No

You indicate a patch of water with a hand shaking from pent-up divine spell power, and the liquid rises into a vaguely humanoid shape.

This spell functions like animate fire, but you can instead animate a quantity of water of at least 4 cubic feet into a Small water elemental (MM 100).

Material Component: A vial of pure spring water mixed with cinnabar oil.