Animate Water
Animate Water is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 1), Druid Variant (Level 1), Druidic Avenger (Level 1). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Concentration, up to 1 round/level (D); Casting time: 1 full round.
- School
- Transmutation
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- Cube of water up to 5 ft. on a side
- Duration
- Concentration, up to 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
You indicate a patch of water with a hand shaking from pent-up divine spell power, and the liquid rises into a vaguely humanoid shape.
This spell functions like animate fire, but you can instead animate a quantity of water of at least 4 cubic feet into a Small water elemental (MM 100).
Material Component: A vial of pure spring water mixed with cinnabar oil.