Animal Trick

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Animal Trick is a D&D 3.5 spell (Transmutation) from MW. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
One animal companion bonded to the caster by an animal friendship effect
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes

Your animal companion performs a trick of your choosing that it does not already know.
This trick can be any of those listed in the Animal Companions sidebar in Chapter 2 of the DUNGEON MASTER‘S Guide or in Chapter 2 of this book.
The animal retains no knowledge of the trick after performing it.