Align Weapon
Align Weapon is a D&D 3.5 spell (Transmutation) from PH. On class lists for Cleric (Level 2), Vassal of Bahamut (Level 2), Knight of the Chalice (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One weapon or fifty projectiles in contact with each other
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.
You can’t cast this spell on a natural weapon, such as an unarmed strike.
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.