Align Weapon

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Align Weapon is a D&D 3.5 spell (Transmutation) from PH. On class lists for Cleric (Level 2), Vassal of Bahamut (Level 2), Knight of the Chalice (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One weapon or fifty projectiles in contact with each other
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.

You can’t cast this spell on a natural weapon, such as an unarmed strike.

When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.