Whisper Gnome
Whisper Gnome is a D&D 3.5 player race from RS. Small Humanoid (good reflex), Level adjustment +0.
- Size
- Small
- Type
- Humanoid (good reflex)
- Level Adjustment
- +0
- +2 Dexterity, +2 Constitution, -2 Strength, -2 Charisma: Whisper gnomes are agile and tough, but they are Small and therefore not as strong as larger humanoids. Their quiet nature also leads to a lack of personal presence.
- Small: As a Small creature, a whisper gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Whisper gnome base land speed is 30 feet, despite their size.
- Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fine with no light at all.
- Weapon Familiarity: Whisper gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons.
- +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Like their more common cousins, whisper gnomes battle these creatures frequently and practice special techniques for fighting them.
- +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that whisper gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. The Monster Manual has information on which creatures are of the giant type.
- +4 racial bonus on Hide and Move Silently checks: Whisper gnomes have an uncanny knack for stealth.
- +2 racial bonus on Listen and Spot checks: Whisper gnomes have keen eyes and ears.
- Spell-Like Abilities: 1/day – silence (must be centered on whisper gnome’s body). A whisper gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day – ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome’s Cha modifier + spell level.
- Favored Class: Rogue. The best multiclass choices for whisper gnome rogues are fighter, ranger, and cleric. A fair number of whisper gnome wizards and sorcerers become arcane tricksters.
- Racial Feats: The Extra Silence and Silencing Strike feats can be taken by whisper gnome characters (see Chapter 6: Character Options).