Deepwyrm Drow
Deepwyrm Drow is a D&D 3.5 player race from DM. Medium Humanoid (good reflex), Level adjustment +2.
- Size
- Medium
- Type
- Humanoid (good reflex)
- Level Adjustment
- +2
- Darkvision out to 120 feet.
- Dragonblood Subtype: Deepwyrm drow are of the dragonblood subtype (see page 4).
- Immunity to sleep spells.
- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a deepwyrm drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks when in bright light.
- Spell resistance equal to 11 + class level.
- Spell-Like Abilities: 3/day—detect magic; 1/day—dancing lights, darkness, disguise self. The caster level for these effects is equal to the character level of the deepwyrm drow.
- Weapon Proficiency: A deepwyrm drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
- +2 racial bonus on Bluff, Listen, Search, and Spot checks. A deepwyrm drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.