Freedom of Movement, Psionic

Expanded Psionics Handbook (XPH)Updated 3.5

Freedom of Movement, Psionic is a D&D 3.5 psionic power (Psychoportation) from XPH. Power points: 7. On class lists for Lurk (Level 4), Psion (Level 4), Psychic Rogue (Level 4), and others.

Power Points
7
Discipline
Psychoportation
Manifesting Time
1 standard action
Range
Personal

This power enables you to move and attack normally for the duration of the power, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. You automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The power also allows you to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement power does not, however, allow water breathing.

Special: This power cost 7 points for a Lurk/Psychic Warrior/Psychic Rogue/Psion/Wilder and 9 points for a Divine Mind/Ardent with the Freedom mantle.