Energized Claw
Energized Claw is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 13. On class lists for Psion (Level 7).
- Power Points
- 13
- Discipline
- Metacreativity
- Manifesting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
Energized claw draws forth raw ectoplasm in the form of a three-pronged claw that you can use to grapple opponents. The claw is infused with your choice of one of the five energy types (acid, cold, electricity, fire, or sonic). The claw can attempt to grapple once per round (including the round it is manifested). Its attack bonus equals your level + your key ability modifier, +7 for the claw’s Strength (which is 24). Its grapple check is this same figure. When the claw succeeds at a grapple, it inflicts 1d3+7 points of damage. You can direct it to damage or pin its target on your turn as a free action. On any round that the claw is grappling a target, it deals 1d6+1 points of energy damage of the chosen type in addition to any other damage it causes.
Directing the claw to change targets is a standard action. It always attacks from your direction and does not get a flanking bonus or help a combatant get one. When manifested, the claw has as many hit points as you do at that time, excluding any temporary hit points. The claw uses your saving throws, and it has an Armor Class of 20 (+10 natural). It cannot enter the area of a null psionics field and is immune to spells or powers except those that deal damage. It is immune to damage from the chosen energy type and takes double damage as follows. Sonic claws do not do any sonic damage in areas that are affected by silence.
| Energy Type | Double Damage |
|---|---|
| Acid | Electricity |
| Cold | Fire |
| Electricity | Acid |
| Fire | Cold |
| Sonic | — |