White Dragon, Adult

Large Dragon (Cold) — CR 10

Monster Manual v.3.5 (MM), p. 77Updated 3.5

White Dragon, Adult is a D&D 3.5 monster from MM, p. 77. CR 10, HD 18d12+72 (189 hp).

Hit Dice
18d12+72 (189 hp)
Initiative
+0
Speed
Land 60 ft
Armor Class
26, touch 9, flat-footed 26
Base Attack / Grapple
+18/+28
Attack
Bite +23 melee (2d6+6)
Full Attack
Bite +23 melee (2d6+6), 2 Claws +18 melee (1d8+3), 2 Wings +18 melee (1d6+3), Tail Slap +18 melee (1d8+9)
STR
23
DEX
10
CON
19
INT
10
WIS
11
CHA
12
Fort / Ref / Will
+15 / +11 / +11
Challenge Rating
10
Alignment
Chaotic-Evil
Organization
solitary, pair, or family (1−2 and 2−5 offspring)
Treasure
Triple standard
Environment
Mountains
Level Adjustment
Spell Resistance
18
Caster Level
1

Special Abilities

Breath WeaponFrightful PresenceFog CloudGust of WindSpellsDamage ReductionImmunity to ColdImmunity to SleepImmunity to ParalysisVulnerability to FireIcewalkingBlindsenseDarkvisionKeen SensesSpell Resistance

Feats

The dragon has a beaked nose, spiny dewlaps, and a crest supported by a single, back-curving spine. A crisp, faintly chemical odor accompanies the dragon, whose scales glisten like snow.

Description

Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.

Among the smallest and least intelligent of dragonkind, most white dragons are simply animalistic predators. Their faces express single-minded ferocity rather than the shrewdness of their more powerful kin.

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

White dragons’ lairs are usually icy caves and deep underground chambers that open away from the warming rays of the sun. They store all of their treasure within the lair, preferably in caverns coated in ice, which reflect the gems. White dragons are especially fond of diamonds.

Although white dragons are able to eat nearly anything, they are very particular and will consume only food that has been frozen. Usually a dragon devours a creature killed by its breath weapon while the carcass is still stiff and frigid. It buries other kills in snowbanks until they are suitably frozen.

White dragons’ natural enemies are frost giants, who kill the dragons for food and armor and capture them to use as guards.

Combat

White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.

Breath Weapon (Su): 40-ft. cone, damage 6d6 cold, Reflex DC 23 half. Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius 180-ft are subject to the effect if they have 17 HD or less.

A potentially affected creature that succeeds on a Will DC 20 remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Fog Cloud (Sp): 3/day—as fog cloud. Caster level 6st.

Gust of Wind (Sp): 3/day—as gust of wind. Caster level 6st; Fortitude DC 13.

Spells: As 1st-level sorcerer.

Typical Sorcerer Spells Known (5/4; save DC 11 + spell level): 0—dancing lights, detect magic, read magic, resistance; 1st—protection from good, magic missile.

Feats: This dragon has 7 feats available.

Skills: These skills are considered class skills for all dragons: Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot and Use Magic Device. These skills are considered class skills for white dragons: Hide, Move Silently and Swim. This dragon has 147 skill points available.