Triton

Medium Outsider (Native, Water) — CR 2

Monster Manual v.3.5 (MM), p. 245Updated 3.5

Triton is a D&D 3.5 monster from MM, p. 245. CR 2, HD 3d8+3 (16 hp).

Hit Dice
3d8+3 (16 hp)
Initiative
+0
Speed
Land 5 ft
Armor Class
16, touch 10, flat-footed 16
Base Attack / Grapple
+3/+4
Attack
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)
Full Attack
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)
STR
12
DEX
10
CON
12
INT
13
WIS
13
CHA
11
Fort / Ref / Will
+4 / +3 / +4
Challenge Rating
2
Alignment
Usually Neutral-Good
Organization
Company (2–5), squad (6–11), or band (20–80)
Treasure
Standard
Environment
Aquatic
Level Adjustment
+2
Caster Level
7

Special Abilities

Spell-Like AbilitiesDarkvision

Feats

This being is roughly human-sized. Its lower half ends in two finned legs, while its torso, head, and arms are human.

Description

Tritons are thought to originate from the Elemental Plane of Water, but have migrated to the Material Plane for some unknown purpose. They are sea dwellers, preferring warm waters but able to tolerate colder depths.

A triton has silvery skin that fades into silver-blue scales on the lower half of its body. A triton’s hair is deep blue or blue-green.

Tritons form communities, either in great undersea castles built of rock, coral, and other natural materials or in finely sculpted caverns. A hunter-gatherer people, tritons take from the seas vast bounty only what they need to survive. They are naturally suspicious of surface dwellers and prefer not to deal with them if possible. However, tritons deal harshly with beings who intentionally invade their communities, capturing the intruders and setting them adrift without any possessions at least 10 miles from any shoreline, left “to the mercy of the sea.”

Tritons are the natural enemy of the cruel and evil sahuagin. The two cannot coexist peacefully. Wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade.

A triton is about the same size and weight as a human.

Tritons speak Common and Aquan.

Combat

The reclusive tritons prefer to avoid combat, but they fiercely defend their homes. They attack with either melee or ranged weapons as the circumstances warrant. When encountered outside their lair, they are 90% likely to be mounted on friendly sea creatures such as porpoises.

Spell-Like Abilities: 1/day—summon nature’s ally IV. Caster level 7th. Tritons often choose water elementals for their companions.

Skills: A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.