Mephit, Magma

Small Outsider (Fire, Extraplanar) — CR 3

Monster Manual v.3.5 (MM), p. 183Updated 3.5

Mephit, Magma is a D&D 3.5 monster from MM, p. 183. CR 3, HD 3d8 (13 hp).

Hit Dice
3d8 (13 hp)
Initiative
+5
Speed
Land 30 ft
Armor Class
16, touch 12, flat-footed 15
Base Attack / Grapple
+3/-1
Attack
Claw +4 melee (1d3 plus 1d4 fire)
Full Attack
2 claws +4 melee (1d3 plus 1d4 fire)
STR
10
DEX
13
CON
10
INT
6
WIS
11
CHA
15
Fort / Ref / Will
+3 / +4 / +3
Challenge Rating
3
Alignment
Usually Neutral
Organization
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
Treasure
Standard
Environment
Elemental Plane of Fire
Level Adjustment
+3
Caster Level
3

Special Abilities

Feats

This winged creature looks like a brutish, miniature human made of molten stone and glowing lava.

Description

Mephits are minor creatures from the elemental planes. They are more curious than evil, though each individual’s nature varies depending on the essence of the element that birthed it.

All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.

Magma mephits come from the Elemental Plane of Fire.

Magma mephits are slow-witted and brutish. Each one is about 4 feet tall and weighs about 60 pounds.

Magma mephits speak Common and Ignan.

Combat

All mephits fight by biting and clawing or by using a breath weapon, the nature and effects of which vary from creature to creature.

A mephit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): 10-foot cone of magma, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds. The save DC is onstitution-based and includes a +1 racial bonus.

Spell-Like Abilities: Once per day a magma mephit can use pyrotechnics (DC 14). It can use itself as the fire source without harm. Caster level 6th. The save DC is Charisma-based.

Change Shape (Su): Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit’s damage reduction improves to 20/magic when in this form. The mephit can’t attack while in lava form but can use other spell-like abilities. It can move at a speed of 10 feet, but it can’t run. In this form the mephit can pass through small holes or narrow openings, even mere cracks. The pool’s touch ignites flammable materials such as paper, straw, or dry wood.

Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.

Fast Healing (Ex): A magma mephit heals 2 points of damage each round only if it is touching magma, lava, or a flame at least as large as a torch.